INTRODUCTIONClinkz is one of the best archer in DotA. He have all what an archer needs, attack speed, damage, and movement speed, so pick this hero and be owning using this archer. Although Clinkz have damage and attack speed, he have the weakness of the majority of ranged hero, he only can attack a single unit at a time, except if you buy Manta. Guia Como jugar con Clinkz DOTA 2. Cuando Clinkz acecha invisible por el campo de batalla nadie está a salvo de su emboscada. Ligero de pies y flechas, despliega ferozmente muerte sobre sus enemigos, y luego se retira para absorber la vida de las criaturas del bosque mientras se prepara para su siguiente asalto. HEROES DOTA 2. Clinkz. 11votes, 17 comments. I've noticed 2 dominant builds on clinkz. The standard orchid nullifier route, and deso/mkb scythe route. What circumstances Clinkzis one of Dota's fastest heros with windwalk, that means he is actually capable of chasing ahead and disabling the enemy. Other than that, Guinsoo offers Clinkz the mana he needs, giving a huge boost to int and mana regeneration. This means that Clinkz can utalize one of his greatest assets, Death Pact. 0comments. [Top 10] Dota 2 Best Support Heroes That Wreck Hard! [Top 10] Dota 2 Best Support Heroes That Wreck Hard 1) Lion: - Lion, Dota 2 Support Hero Introduction: - Lion is a classic support hero with an excellent range of skills and none of the mana problems that plague most casters. He has a variety of strong disables, the BuyDota 2 Items Cheap. Buy Dota 2 items cheap here in the 2 item store. Launched in 2015 and running continuously since day 1 we are offering a unique experience to our visitors with our well stocked accounts, accessible live chat, and extensive range of payment methods. We have literally thousands of cheap Dota 2 items for . Contents 1 Bad against... Others Items 2 Good against... Others 3 Works well with... Others Bad against...[] Zeus can reveal Clinkz with Lightning Bolt. He is vulnerable to Zeus's magical nukes, due to his low health pool. Others[] Items[] Dust of Appearance, Gem of True Sight and Sentry Wards are very effective against Clinkz's invisibility, though he still has high movement speed while invisible. Blade Mail can deal huge damage to Clinkz and it has no way to heal himself in a fight or protect against this damage with Black King Bar. Due to his high attack speed and range, Clinkz can have 3-4 attack projectiles flying at once, which are easy to reflect with Blade Mail. If Clinkz starts to build Orchid Malevolence or Scythe of Vyse as a source of reliable disable Linken's Sphere can blocks these and allows his target to escape. Lotus Orb or Manta Style to dispel them. All of Clinkz's damage comes from his attacks. If an enemy can build high amounts of armor, such as Assault Cuirass, Clinkz becomes much less of a threat to them. Special mention goes to Shiva's Guard which also slows Clinkz's attack speed. After emerging from invisibility, items such as Force Staff and Hurricane Pike can be used to create distance between Clinkz and his target, preventing Clinkz from dealing damage. Natural counters to physical burst, including items that provide armor, Ghost Scepter or Ethereal Blade prove useful against Clinkz. Eul's Scepter of Divinity and Heaven's Halberd, while useful to mitigate Clinkz's attack output, cannot entirely protect your team from his Skeleton Archer. Good against...[] Ember Spirit's Flame Guard provides no protection against Clinkz's physical damage output. Ember Spirit's low armor and health make him easy to kill quickly if a teammate can hold him down. If Clinkz has farmed an item that can disable, he can sneak up to and hunt down Ember Spirit while he farms or split pushes alone. Nature's Prophet is often by himself. Clinkz can use invisibility to hunt him down and kill him, although a Quelling Blade may be needed to cut through his Sprout. Orchid Malevolence may also be needed if 3-4 seconds are not enough time to kill him, as he can teleport away. Clinkz can match Nature's Prophet's ability to split push. Others[] Works well with...[] Her Frost Arrows also slows enemies that aid Clinkz to attack the target more easily. She also has a strong silence, allowing Clinkz to save up his Orchid's ability. In the laning phase, Clinkz can go invisible and stand next to enemies so that Purification's damage hits them for sure, setting up a kill this way. Degen Aura's strong slow allows Clinkz to get more attacks off on enemies. Others[] Community content is available under CC BY-NC-SA unless otherwise noted. Find constantly updated Clinkz guides from the top performances of the week. Each guide includes item builds, ability builds, timings and more. Get PlusGet FeaturedHero Guides are based on TrueSight data from matches with a verified player or Plus subscriber. Off Lane Support 4104 RussiaRadiant~ 5500 Ratio84%Team Kill %555GPM798XPM266APM4Runes3/7Wards20/57/76LH 10/20/300155050207240858102812281520212224552740302033103510382440264045015512282122245533104045 Mid Lane Core 3213 RussiaDire~ 5500 Ratio72%Team Kill %591GPM764XPM309APM11Runes3/1Wards30/47/81LH 10/20/30031405050636091110461419160217522128251726512928304109111046175226513041 Off Lane Core 5810 SE AsiaRadiant~ 5500 Ratio83%Team Kill %591GPM698XPM96APM8Runes-/2Wards15/37/62LH 10/20/30035204290604091412221459171520472242230026473443363243404929500253375507091423003443434053375507nameless won a Radiant Comeback 2023-06-10 Safe Lane Core 3544 EuropeRadiant~ 5000 Ratio83%Team Kill %761GPM935XPM346APM5Runes50/105/155LH 10/20/3003390400064711181240155622242312245329413225040011181556231229413225bidjo won a Stomp 2023-06-13 Off Lane Core 3129 RussiaDire~ 5500 Ratio89%Team Kill %512GPM514XPM302APM4Runes14/35/69LH 10/20/3002250553083414551623200021322216263730333054022508341211162322163054 Last Updated 2023-06-14 Clinkz, the Bone Fletcher, is a ranged agility-oriented Dota 2 hero usually played as a carry. His kit allows him to gank unaware enemies with his stealth, making him a constant threat throughout the entire game. Lower-skilled enemies who don’t pay attention to the map are especially affected the most by this playstyle. He is an early-game monster due to his Searing Arrows, giving you the opportunity to close out games early on if you get ahead. Clinkz is one of the best games to solo carry games in Dota 2. As with all Dota 2 heroes, specific items are going to be more useful depending on the situation. But there are certain items that are effective on Clinkz in all games and will ensure the best possible chances of winning. Here’s the best build for Clinkz in Dota 2. Hero skills Screengrab via Maxing Searing Arrows W is prioritized first to ensure you have a lot of damage early on even without items. The attack counts as spell damage so it’s a good tool against champions with a lot of base armor since it will completely ignore it. Strafe Q is maxed second for the attack-speed buff and 100-percent evasion on a lower cooldown. By having it up more often, you can avoid death scenarios and escape swiftly from the thrill of battle. Skeleton Walk E is maxed last since the impact of leveling it up won’t change a lot. Your goal is to usually go in while being invisible, therefore the reduced cooldown won’t change your playstyle by much. As for talents, at level 10 you want to get the “Burning Army Skeleton” when you exit Skeleton Walk, while at level 15 get the +25 Searing Arrow damage. These bonuses will make you a huge threat throughout the entire duration of the game. Early-game items Screengrab via Phase Boots are your core item to ensure that you move as swiftly as possible between the lanes and the jungle. You want to rush them, while also acquiring Ring of Aquila and Magic Wand for some sustain. Since you’ll be starting with Iron Branches and Slippers of Agility, converting them to the items above shouldn’t need a lot of time spent farming from you since the combination cost is cheap. Core items Screengrab via This is the core build you want to go for every game. Since you will have a lot of attack speed, Maelstrom will help you do additional magic damage. When combined with Searing Arrows, you will do a lot of mixed damage to opponents. Dragon Lance is overall a great item since it gives you needed stats such as strength, agility, and attack range. The attack range is heavily underrated and can help you do damage without exposing yourself to risk. Desolator is a great item to ignore enemy heroes’ armor. It reduces the armor while giving you 60 damage as well. It’s build path is also great, giving you plenty of time to farm up for the item without having to sit on gold in your inventory. Late-game items Screengrab via The ideal late-game build features Butterfly and Black King Bar to ensure you become as deadly as possible. Black King Bar is a requirement to ensure that you survive the crowd-control without being burst down in mere seconds since you’ll be lacking in defensive stats, while Butterfly is the best agility-oriented item in the game. The stats granted by it are perfect for a ranged carry, especially Evasion which helps you avoid deadly attacks from enemies. Mjollnir is upgraded from Maelstrom once you have enough gold to do even more damage. While you won’t have the passive from Maelstrom anymore, you will have a great active effect allowing you to do more damage overall. Maelstrom is also great against champions with illusions. Its effect can get rid of illusions and reveal the real champion for you to take down. Satanic is your end-game item to ensure that you don’t die in skirmishes. The lifesteal granted by it allows you to get to full health from 10 percent in the span of a couple of seconds, giving you the opportunity to turn the tides of battle in your favor. Cristian Lupasco Finance expert by the day, cooking enthusiast by the night. Found a passion for writing about video games last year. More Stories by Cristian Lupasco The Clinkz Guide falee April 23, 2012 Introduction Clinkz has been one of my favorite heroes in DOTA simply because of his innate talent to pop out and kill unexpected heroes extremely fast with the help of Searing Arrows, Strafe, and Orchid Malevolence. This build has been working great for me so far and has never seemed to fail me. However, Clinkz is a very situational carry because of his extremely low HP and very item dependent role in the game. With that said, this build provides some counters to the Hero's drawbacks. Skills Level 1 Searing Arrows Level 2 Wind Walk Level 3 Searing Arrows Level 4 Strafe Level 5 Searing Arrows Level 6 Death Pact Level 7 Searing Arrows Level 8 Strafe Level 9 Strafe Level 10 Strafe Level 11 Death Pact Level 12 Wind Walk Level 13 Wind Walk Level 14 Wind Walk Level 15 Stats Level 16 Death Pact Level 17-25 Stats Searing Arrows is maxed out first because of its tremendous help for last hitting. Always use this to last hit creeps as well as harass the enemy heros if they get within firing range. Be careful not to over extend this as it can drain your mana pretty quickly early game. Strafe and Wind Walk are given a level each because they are both useful early game. Wind Walk is used mostly defensively as you are extremely squishy. Unless you are already far away, use Wind Walk at any sign of enemy aggression since you don't want to risk getting killed early game since this will ruin your farm as well as experience. Wind Walk can be used speed up to get low HP heroes as long as you can safely retreat back without getting killed. Strafe is picked up for early aggression since the amount of attack speed it give you is insane in the early game and can help you snag some early kills with Wind Walk. Strafe is maxed out 2nd because I find the extra seconds of Strafe to be much more useful than the bonus movespeed in Wind Walk. With the help of Strafe and Searing Arrows, Clinkz alone can take out towers pretty quickly as long as the creeps tank the tower damage. Wind Walk is then maxed out as it is your means of escaping, chasing, or just moving around really fast. The cooldown is rather high so pop out of this wisely since early appearance means a longer wait to go back being invisible. Use this to scout around finding easy kills. Death Pact is skilled whenever possible as this is your means of HP, HP heals, as well as decent farming potential. Death Pact is the skill that makes Clinkz less squishy and enables the sustain that Clinkz needs to survive during team fights. Use this whenever possible, preferably on high level Neutral Creeps for the gold, HP, and HP heal. Hero Information Hero Attributes Strength - 15 + Agility - 22 + Intelligence - 16 + Starting Stats Damage 37 - 43 Attack Speed 122 per Attack Armor 3 Movespeed 300 Range 600 Ranged From this information, we can see that from the numbers that Clinkz has pretty bad attack damage but is compensated with Searing Arrows. He also is extremely squishy and has the tendency to run out of mana quickly, but those can be fixed later on. He has pretty good movement speed and can increase it later on with Wind Walk. With the help of some items, he can be a potent hero killer along with mastery in his skills. From here we can assess that Pros + Great Last hits with Searing Arrows + Extremely Good assassin + Extremely Good Attack Speed Skill + Decent Heal early game + Pretty easy to master + Insane DPS in the late game + Incredible escape/chase movespeed with Wind Walk Cons - Extremely Squishy especially in the early game - Very Item dependent - Not much team fight potential without good items - Wind Walk has high Cooldown - Death Pact is his only means of HP survivability early Items Starting Items I usually rush a Wraith Band along with 1 Tango . This is because Wraith Band gives decent amount of stats and Damage early for last hits and with Clinkz's HP pool, one set of tangos is easily enough to heal him back to full hp. The Wraith Band is later converted to a which is amazing for clinkz because it provides the mana regen necessary for the early game last hits and harass with searing arrows. Basically you don't have to worry about spamming searing arrows as much because you have a reliable source of mana regen and damage. Early Game Next items is Treads . Treads should be the only boots clinkz should ever get. It gives the much needed stats, Attack Speed, and movement speed necessary to sustain the entire game. Switch treads is VERY useful throughout the game. Mid Game The item that makes you the assassin as well as a tool in team fights is Orchid Malevolence . This is hands down one of the best items for Clinkz. The mana regen makes it so you never have to worry about mana ever again. It gives amazing attack speed, decent damage, and an amazing active that allows you to not only silence and amplify damage 25% for 5 seconds, but gives you a tool for team fights. With Orchid you can get guaranteed kills mid game if the enemy heroes are alone or off positioned. Late Game MKB Monkey King Bar is the next priority as it gives insane damage, decent attack speed, and True Strike for those pesky evasion heroes. With this item, combined with clinkz's already amazing attack speed, he becomes one of the best DPS heroes in the game. BKB Black King Bar is obtained next for spell immunity and for some survivability. It makes sure you don't get disabled while you destroy the enemy team one by one. Usually the game ends right about when you get a black king bar, maybe even before that. But if it continues, you could opt to get more dps, tank, or support items depending on the situation. IF you feel you aren't killing people fast enough, I would suggest items such as Daedalus for its amazing critical damage, or Mjollnir for the attack speed and spell damage. If you are constantly dying, I would suggest Manta Style or even a Bloodstone . Don't be afraid to get some support items as well since by the time you get the MKB, your DPS is already amazing. Even getting a Scythe of Vyse could be a potential game changer since sheeping the enemy carry can enable you to take them down much quicker. Gameplay Early Game Play extremely defensively. Without the early farm, you won't be able to contribute to the mid/late game team fights or even snag 1v1 kills. Always last hit and harass with Searing Arrows since it does a pretty decent chunk on enemy heroes and creeps. If the opportunity comes, snag a few early kills, but only if you survive. If a support is in your lane, make sure the support is giving you the last hits, harassing and setting up easy kills. If you're solo, make sure to only go in for last hits. If you're against melee heroes, luck is on your side. This means you get free harass and free farm. If you're again ranged heroes, make sure not to get harassed by their spells and auto attacks. Overall, stay alive and farm until you get orchid, and make sure not to attract too much attention to yourself, otherwise they'll probably buy dust or wards and target you first. Mid Game As soon as you get orchid, start roaming around with Wind Walk to find lonely heroes. As soon as you find one, Orchid them, pop strafe and auto attack away with Searing Arrows. If they get too far away, Wind walk until you're in front of them, and continue to attack. Soon enough you'll get the kill. Just rinse and repeat. There will be times where a team fight will emerge. If the enemy team doesn't have invisible reveal items, pick off the poorly positioned heroes or supports when the team fights are about to start. Stay off to the side so that you don't attract attention while you're picking people off because the enemy will mostly likely be focusing on your other teammates before realizing that their support and squishy heroes have died. Basically Orchid your targets, or Orchid the main enemy disable contributor. Late Game By this time, you probably have the items and skills to kill heroes in 2-5 seconds with strafe on. Focus down the supports using orchid to silence the main disabler, then focus on the other squishy heroes. Basically take out the other enemies main team fight contributors before the team fight actually happens or during the team fight when they haven't casted any skills. Once you get BKB, you no longer have to worry about staying off to the side and you can just go beast mode with some rationality. If they have reveal items , stay back until your team has initiated or the other team has initiated and attack the enemy while they are concentrating to kill your team. You can probably trade kills while they are focusing your team. Friends Your Best friends as are heroes who can help you free farm in lane or get you easy kills and harass. These heroes are generally supports, or tanky supports. Some Honorable mentions include With her abilities to provide incredible mana regen, aoe slow slow, and long disable, she is one of the best supports for Clinkz to have. She can help Clinkz sustain in lane with Arcane Aura as well as get easy kills with her Frostbite and Crystal Nova. With his ability Shallow Grave and great attack animation, he can help Clinkz survive in lane as well as give huge harass and heals with Shadow Wave. His Poison Touch can slow enemies down long enough for Clinkz to snag kills with Strafe and Searing Arrows while not having to worry about dying. An Omniknight basically means Clinkz never has to worry about stuns or disables due to Omniknight's Repel. Clinkz can freely Wind Walk into the enemy and proceed to harass them with Searing Arrows combined with strafe and not have to worry about being nuked down. Let's not forget about Omniknight's nifty Purification which can not only heal Clinkz, but deal damage to the heroes while Clinkz is invisible, making it easier for Clinkz to kill. Shadow Shaman's Shackles is one of the longest disables in the game. If he doesn't get stunned, Clinkz can easily fire down any hero to get kills. Ether Shock Provides harass as a nuke and Hex is just another disable that help Clinkz get more kills. With many disables and harass potential, Shadow Shaman can get Clinkz some much needed kills. Provides consistent harass with Frost Blast and Sacrifice while also providing a armor buff with Ice Armor. To top all that, Lich has great team fight ultimate Chain Frost. Easy lane with Lich, Easy kills for Clinkz. Enemies Clinkz Eastwood - Basic Guide Relyks January 28, 2012 Introduction Hello there! My name is Relyks and this is my first guide Clinkz, The Bone Fletcher. I think Clinkz is a great all around carry, he has good damage output, and using Skeleton Walk he can scout, escape, and maneuver around the map with ease. One of the biggest cons to Clinkz is that he is like paper he is ridiculously squishy. So, in order to play Clinkz effectively, you have to play in a particular way, use his skills correctly and build him a little tanky. I would recommend him to beginners as he is relatively easy to learn. He is very fragile, but difficult to kill due to his extreme elusiveness with Skeleton Walk. His ultimate also gives him some added bulkiness as well as some extra power. Key White = Titles of Sections LGreen = Items Red = Skeleton Walk Yellow = Strafe Orange = Searing Arrow Blue = Death Pact BKB = Black King Bar MKB = Monkey King Bar Sov = Scythe of Vyse Items Let's briefly go over Clinkz item build. Keep in mind that all builds are bare-bones no pun intended. It's simply core, you will always build situational items depending on the enemy team comp or what you are having problems with. Starting Items A tango and health pot for some lane staying. Iron Branch, SoA, and a Circlet for some stats. Early Game Items Boots of Speed are pretty obvious choice in my opinion, even with Skeleton Walk, it's nice to have some extra base mobility. I would suggest Medallion of Courage for the armor survivability and 50% mana regeneration, which gives you lane staying. I like it more than Ring of Aquila and I've built both. Core Items Power treads. I would pretty much take them over any other boots. They give you attack speed which is good because most of your "mid-game" damage comes from Searing Arrow; that's why it is maxed first. Clinkz being so squishy, having them on strength gives you that added survivability. Also, the extra mobility is good. Orchid of Malevolence. This is a big item on Clinkz. It gives you a boat load of extra mana, and also gives you some awesome mana regeneration which allows you to auto-cast Searing Arrow with little consequence to your mana pool. It also gives some nice added attack speed and damage. With this, it allows you to 1v1 most heroes mid game and is a great asset in team fights. Since you're ***anish carry, you can roam around with Skeleton Walk, find a lone hero, silence them with orchid, use Strafe and go to town. Late Game Items Monkey King Bar. This item gives you a bit of extra attack speed as well as a huge chunk of damage. It also gives you some useful passives. The mini bash it gives you is great because you attack so fast w/strafe it's even faster, and the bash procs quite a lot. 35% proc, probability wise, means that, 1/3 hits will mini-stun. With your attack speed, it's no problem. It also gives you true strike which basically means that your attacks cannot miss, omitting certain circumstances. After these items, I would suggest buying what you need based on the enemy team composition. Situational. If they have a lot of magic damage/magic stuns that are disabling you and ripping you apart, get Black King Bar. If you want some more attack speed for Searing Spear and MKB to proc more, get Butterfly; the added dodge percentage also helps immensely. Want crit, build Daedalus. Want another diable, get Scyhe of Vyse. Skills Strafe Duration per level 4/6/8/10 Bonus Attack Speed 110 Cooldown per level 60/50/40/30 Mana Cost 90 -When used, there is a visible spell animation on the model of Clinks showing that it is active. Searing Arrow Range 600 Bonus Damage 20/30/40/50 Mana Cost per throw 8 -Searing Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. -The Searing Arrows do damage to structures, making clinks great at taking out buildings towers, barracks etc. -The Damage is directly applied to Clinkz attack damage as physical damage. Skeleton Walk Duration per level 20/25/30/35 Bonus Movement Speed per level 11%/22%/33%/44% Cooldown 20 Mana 75 -Clinkz can go through units when under the effects of Skeleton Walk. -Will not break most channeling of spells or items upon activation. -When attacking, invisibility is broken before the projectile reaches the target. -Has a fadetime of seconds. -Using phase boots, or changing the stat on Power Treads will break the stealth. Using most any item, breaks the stealth as well. -It is good to know that with the duration being longer than the cool down, you could theoretically could be stealthed as long as you'd like. Death Pact Range 400 Duration 35 Bonus HP and HP Capacity per level 50%/60%/70% of the killed unit's HP Bonus Damage per level 4%/6%/8% of the killed unit's HP -If the target is an enemy or neutral unit, it will give the Clinkz the correct gold and experience bounty. -Clinkz gains HP capacity based on the HP of the target. Increases his current and max HP by a certain amount. -When the duration ends, the max HP returns to normal, but Clinkzs' current HP remains the same. If his HP is greater than his normal maximum, it will be set to his maximum. -Bonus damage is also a percentage of the killed unit's HP. Early/Middle/Late Game Early Game Play very cautious and use Searing Arrow to last hit creeps. It is also quite good at harassing the enemy within your lane, as well as for doing damage to towers. Early game, with little mana regen, you may want to use it sparingly so you have enough mana to use Skeleton Walk in case of emergency. Farm your Boots and Medallion. Continue farming until you get your Power Treads. Try not to engage in team fights unless absolutely necessary, as you will most likely just be focused and melted. Continue farming. Don't really worry about ganking early game unless a prime opportunity presents itself. Middle Game Now you should have at least your Power Treads and Medallion, and probably some components of Orchid. Continue to farm, but you can assist your teams in ganks a little more confidently. You're good at ganking because of Skeleton Walk. You can use it to scout areas out, to set up for a gank; it's a great utility spell. Once you get your Orchid, you're ganking potential will double and you will become much more useful in teamfights. Late Game Continue roaming around with Skeleton Walk, trying to pick off over-extended enemy heroes so as to set up for a push. Your Searing Arrows will do massage damage to buildings, and with Strafe, it's even more devastating. Don't be afraid to push another lane when you have map awareness of the enemy team. If not, and you don't notice them on the map, I'd suggest probably Skeleton Walking the hell out. Also, pay attention to inventories of the Enemy Heroes, seeing if they have Dust of Appearance, or a Gem of True Sight. These items reveal stealth, and will greatly hinder your Skeleton Walk as you will have to be very careful how you use it. Also remember that towers reveal stealth. Summary Clinkz is overall a great carry that's easy to learn, fun to play, and I think he's actually kinda quirky. He needs farm to do well and is relatively item dependent, but is always a threat with skeleton walk and has potential to do many things. Try to stay in the back of teamfights and silence the right people with Orchid. Don't waste it on their Drow who is all auto attack. Use it on their Invoker so he cannot tornado and disable your team, or use it on their Lion so he cannot stun or disable. If chasing, you can use it on heroes to prevent them from using an escape mechanism of theirs Anti-Mage, Invoker, Bounty Hunter etc. I didn't much talk about his ultimate, Death Pact. If you can, use it on a neutral creep anything but ancients/magic immune, as it will make you harder to kill as well as increase your damage. If you can't be bothered to go to the jungle and a team fight is happening or impending, use it on a lane creep. I cannot emphasize how squishy Clinkz is. He is like a ****ing piece of paper. He is a carry, but he can be used to push towers as well as gank effectively. When farmed and played correctly with a good team of course, he has the potential to be a good carry. This is my first guide, it is also barebones and basic. Please leave constructive criticism not destructive, and please don't bash something I said with no reason to back it up. I added some color coordination for extra clarity, and future guides will be more in-depth as well as have corresponding video, as well as character, item, and skill code. Thank you for reading and have a great day!

clinkz dota 1 item build